ABOUT X-SKILLS
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09-07-2023

The story of X-Skills

Today, I would like to take you on a journey through the story of how our company, X-Skills, came to be. It all started with a passion for sports, data, and science. Together with my younger brother Michael, the "technical guy" behind X-Skills, we turned our idea into an innovative product. What began as a project in a student room with a 3D printer has evolved into a full production process. In this blog, we are excited to share this adventure with you.

Bo-Jane Ladru
Bo-Jane is a applied sports scientist and the "Brain girl" of X-Skills. After studying at the Bachelor of Physical Education (ALO) and Human Movement Sciences, she specialized in leveraging sports data efficiently to provide tailor-made solutions for hockey and soccer players. Her main activities include conducting (biomechanical) movement analyses, training and measuring sports performance, and conducting scientific research in the field of sports. Her passion has led to the founding of X-Skills, where she develops an innovative training and measurement system for football and hockey skills.

How it started: A Passion for sports, data, and science

Today, I would like to take you on a journey through the story of how our company, X-Skills, came to be. It all started with a passion for sports, data, and science. As a sports scientist, I was constantly involved in measuring and training physical aspects such as strength, speed, and endurance, as well as conducting movement analyses and researching the underlying biomechanical aspects.

Measuring physical skills
I was looking for a system to quantifiably measure hockey and football skills, such as agility, adaptability, and scanning behaviour.

However, I noticed a lack of ways to quantifiably measure specific hockey and football skills, such as agility, adaptability, and scanning behavior. Driven by my passion and curiosity, I began to explore this further. I experimented with different ideas and eventually came up with the concept of a light system that creates a dynamic environment where athletes have to constantly react and adapt to changing situations.

Automating this system would save a lot of time and effort.

In my initial attempts, it was still a simple setup of lights and phones that I had to adjust manually, with the timing calculations done afterwards. This took a lot of time and effort. As I became more convinced of the value and effectiveness of quantifying and training these skills, I decided it was time to automate the system to save me valuable time.

From idea to product: How it all began in a student room

To automate my idea for the light system, I enlisted the help of my younger brother Michael and his technical expertise. He was studying Electrical Engineering at the time and decided to use this project as his internship. He bought a 3D printer and started developing the first prototypes of the X-Skills Beam in his student room.

After numerous iterations and improvements, we had a working prototype of the X-Skills Beam. The system was now automated and capable of accurately measuring athletes' skills.

Printing the first prototypes with the 3D printer

From prototype to market

After Michael completed his internship and developed the first prototype of the Beam, I was able to use it for my measurements and training. Initially, the intention was to use the product solely for my own work. However, after receiving a lot of positive feedback, we ultimately decided not to keep the product to ourselves but to bring it to the market. And that's how X-Skills was born.

In the next blog, Michael will tell the story of the process from prototype to production!